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362 | #yw348 Yannan Wu
#zh62 Zhengning Han
#import libraries
import pygame
from pygame.locals import *
import RPi.GPIO as GPIO
import time
import numpy as np
import os
import threading
import sys
############INITIALIZE##############################
os.putenv('SDL_VIDEODRIVER', 'fbcon')
os.putenv('SDL_FBDEV', '/dev/fb1')
os.putenv('SDL_MOUSEDRV', 'TSLIB')
os.putenv('SDL_MOUSEDEV', '/dev/input/touchscreen')
pygame.init()
pygame.mouse.set_visible(False)
GPIO.setmode(GPIO.BCM)
GPIO.setup(17, GPIO.IN, pull_up_down = GPIO.PUD_UP)
GPIO.setup(20, GPIO.IN, pull_up_down = GPIO.PUD_UP)
GPIO.setup(22, GPIO.IN, pull_up_down = GPIO.PUD_UP)
GPIO.setup(23, GPIO.IN, pull_up_down = GPIO.PUD_UP)
GPIO.setup(27, GPIO.IN, pull_up_down = GPIO.PUD_UP)
GPIO.setup(6, GPIO.OUT) #holder
GPIO.setup(13, GPIO.OUT) #holder
wheel = GPIO.PWM(6, 46.5)
wheel_blue = GPIO.PWM(13, 46.5)
wheel.start(0)
wheel_blue.start(0)
GPIO.setup(12, GPIO.OUT)
GPIO.setup(19, GPIO.OUT)
GPIO.setup(26, GPIO.OUT)
GPIO.setup(5, GPIO.OUT)
GPIO.setup(16, GPIO.OUT)
GPIO.setup(21, GPIO.OUT)
salt = GPIO.PWM(21, 50)
salt.start(5)
sugar = GPIO.PWM(16,50)
sugar.start(5)
msg = GPIO.PWM(12, 50)
msg.start(5)
garlic = GPIO.PWM(5, 50)
garlic.start(5)
ginger = GPIO.PWM(26, 50)
ginger.start(5)
chili = GPIO.PWM(19, 50)
chili.start(5)
black=0,0,0
white=255, 255, 255
blue=0,0,255
red=255,0,0
green = 0, 255, 0
pink = 255,105,180
crimson = 220,20,60
brown = 180,64,16
yellow = 255,255,0
size = width,height=320,240
screen = pygame.display.set_mode(size)
new_start = 1
values = {'salt':0, 'sugar':0, 'msg':0, 'garlic':0, 'ginger':0, 'chili':0}
def GPIO27_callback(channel):
#emergency quit button
GPIO.cleanup()
quit()
############HELPER FUNCTIONS################
def render_background():
#load the image as background
screen.fill(black)
bg = pygame.image.load("background.JPG")
bgrect = bg.get_rect()
screen.blit(bg,bgrect) #combine bg surface with workspace surface
def render_quit():
#load the quit touch button
quit_font = pygame.font.Font(None, 50)
quit_surface = quit_font.render('quit', True, white)
quit_rect = quit_surface.get_rect(center = (160, 180))
screen.blit(quit_surface, quit_rect)
def render_cancel():
#load the cacel touch button
return_font = pygame.font.Font(None, 50)
return_surface = return_font.render('X', True, blue)
return_rect = return_surface.get_rect(center = (310, 110))
screen.blit(return_surface, return_rect)
def render_ok():
#load the ok touch button
return_font = pygame.font.Font(None, 50)
return_surface = return_font.render('Ok', True, green)
return_rect = return_surface.get_rect(center = (298, 45))
screen.blit(return_surface, return_rect)
def render_menu():
#laod the entire manu page
ingredients = {'salt':(40,30), 'sugar':(40,105), 'msg':(40,180), 'garlic':(200,30), 'ginger':(200,105), 'chili':(200,180)}
my_font = pygame.font.Font(None, 40)
value_font = pygame.font.Font(None, 30)
render_background()
render_ok()
render_cancel()
global values
i=0
# render ingredients names and values
for my_text, text_pos in ingredients.items():
# add ingredient names
text_surface = my_font.render(my_text, True, black)
rect = text_surface.get_rect(center = text_pos)
screen.blit(text_surface, rect)
# add ingredient value
value_surface = value_font.render(str(values[my_text]), True, black)
value_rect = value_surface.get_rect(center = (text_pos[0], text_pos[1]+30))
screen.blit(value_surface, value_rect)
i=i+1
pygame.display.flip()
def render_amount(name):
#using the global info the load the correspoding amount value for each ingredient
render_background()
name_font = pygame.font.Font(None, 120)
text_surface = name_font.render(name, True, black)
rect = text_surface.get_rect(center = (120,80))
screen.blit(text_surface, rect)
arrow_font = pygame.font.Font(None, 150)
# add up buttons
up_surface = arrow_font.render('+', True, red)
up_rect = up_surface.get_rect(center = (290,100))
screen.blit(up_surface, up_rect)
# add down buttons
down_surface = arrow_font.render('-', True, blue)
down_rect = down_surface.get_rect(center = (290,220))
screen.blit(down_surface, down_rect)
# add ingredient values
value_surface = name_font.render(str(values[name]), True, black)
value_rect = value_surface.get_rect(center = (120,170))
screen.blit(value_surface, value_rect)
render_ok()
pygame.display.flip()
def render_ingredient(name):
render_amount(name)
while True:
if GPIO.event_detected(17):
return
elif GPIO.event_detected(22):
values[name] = values[name]+1
render_amount(name)
elif GPIO.event_detected(27):
if(values[name] > 0 ):
values[name] = values[name]-1
render_amount(name)
def render_dispensing():
#load the dispensing page
render_background()
font = pygame.font.Font(None, 60)
surface = font.render('DISPENSING...', True, yellow)
rect = surface.get_rect(center = (160, 120))
screen.blit(surface, rect)
pygame.display.flip()
time.sleep(3)
def next_bottle():
#move the bottom plate to next bottle
wheel.start(5)
wheel_blue.start(5)
time.sleep(0.48)
wheel.start(0)
wheel_blue.start(0)
def new_round():
#move the bottom plate back to the initial position
wheel.ChangeDutyCycle(10)
wheel_blue.ChangeDutyCycle(10)
time.sleep(2.7)
wheel_blue.start(0)
wheel.start(0)
def start_h():
#manu page
salt.start(0)
sugar.start(0)
msg.start(0)
ginger.start(0)
garlic.start(0)
chili.start(0)
render_menu()
while True:
# dispense according to input amount
if GPIO.event_detected(17):
render_dispensing()
for i in range(0, values['salt']):
salt.ChangeDutyCycle(10)
time.sleep(0.1)
salt.ChangeDutyCycle(5)
time.sleep(1)
salt.ChangeDutyCycle(0)
time.sleep(1)
next_bottle()
time.sleep(1)
for i in range(0, values['sugar']):
sugar.ChangeDutyCycle(10)
time.sleep(0.1)
sugar.ChangeDutyCycle(5)
time.sleep(1)
sugar.ChangeDutyCycle(0)
time.sleep(1)
next_bottle()
time.sleep(1)
for i in range(0, values['msg']):
msg.ChangeDutyCycle(10)
time.sleep(0.1)
msg.ChangeDutyCycle(5)
time.sleep(1)
msg.ChangeDutyCycle(0)
time.sleep(1)
next_bottle()
time.sleep(1)
for i in range(0, values['garlic']):
garlic.ChangeDutyCycle(10)
time.sleep(0.1)
garlic.ChangeDutyCycle(5)
time.sleep(1)
garlic.ChangeDutyCycle(0)
time.sleep(1)
next_bottle()
time.sleep(1)
for i in range(0, values['ginger']):
ginger.ChangeDutyCycle(10)
time.sleep(0.1)
ginger.ChangeDutyCycle(5)
time.sleep(1)
ginger.ChangeDutyCycle(0)
time.sleep(1)
next_bottle()
time.sleep(1)
for i in range(0, values['chili']):
chili.ChangeDutyCycle(10)
time.sleep(0.1)
chili.ChangeDutyCycle(5)
time.sleep(1)
chili.ChangeDutyCycle(0)
time.sleep(1)
new_round()
return
elif GPIO.event_detected(22):
return
for event in pygame.event.get():
if (event.type is MOUSEBUTTONDOWN):
pos = pygame.mouse.get_pos()
elif (event.type is MOUSEBUTTONUP):
pos = pygame.mouse.get_pos()
x,y = pos
#touch button detections for each ingredient
if x>=0 and x<=70 and y>=0 and y<=65:
render_background()
render_ingredient('salt')
render_menu()
elif x>=0 and x<=70 and y>=70 and y<=135:
render_background()
render_ingredient('sugar')
render_menu()
elif x>=0 and x<=70 and y>=150 and y<=210:
render_background()
render_ingredient('msg')
render_menu()
elif x>=160 and x<=230 and y>=0 and y<=65:
render_background()
render_ingredient('garlic')
render_menu()
elif x>=160 and x<=230 and y>=70 and y<=135:
render_background()
render_ingredient('ginger')
render_menu()
elif x>=160 and x<=230 and y>=150 and y<=210:
render_background()
render_ingredient('chili')
render_menu()
############HOME PAGE################################
def main():
GPIO.add_event_detect(27, GPIO.FALLING, bouncetime=300)
GPIO.add_event_detect(17, GPIO.FALLING, bouncetime=300)
GPIO.add_event_detect(22, GPIO.FALLING, bouncetime=300)
GPIO.add_event_detect(23, GPIO.FALLING, callback=GPIO27_callback, bouncetime=300)
try:
global new_start
global values
render_background()
render_quit()
start_font = pygame.font.Font(None, 100)
start_surface = start_font.render('start', True, black)
start_rect = start_surface.get_rect(center = (160, 80))
screen.blit(start_surface, start_rect)
pygame.display.flip() #display workspace on screen
while(True):
if(new_start):
for event in pygame.event.get():
if (event.type is MOUSEBUTTONDOWN):
pos = pygame.mouse.get_pos()
elif (event.type is MOUSEBUTTONUP):
pos = pygame.mouse.get_pos()
x,y = pos
if x>= 120 and x<= 200 and y>=80 and y<=160:
new_start = 0
start_h() #enter the manu page
render_background() #prepare for a new start
render_quit()
start_font = pygame.font.Font(None, 100)
start_surface = start_font.render('start', True, black)
start_rect = start_surface.get_rect(center = (160, 80))
screen.blit(start_surface, start_rect)
pygame.display.flip() #display workspace on screen
new_start = 1
values = {'salt':0, 'sugar':0, 'msg':0, 'garlic':0, 'ginger':0, 'chili':0}
elif x>= 120 and x<= 200 and y>=140 and y<=220:
GPIO.cleanup()
return
except Exception as e:
GPIO.cleanup()
print(e)
if __name__=="__main__":
main()
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